Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 68 days ago
14 / 8 / 10
K / D / A
61.5%
Kill participation
1,536.3
Damage / min
21,165g
525.8 gold / min
23
11 placed · 5 cleared
329
8.2 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryかなう#burin
Volibear · Top
22 / 3 / 13
70% KP
55,318
26.9% share
20,952g
301 CS · 7.5/m
Shun kei#JPN1
Vi · Jungle
13 / 9 / 25
76% KP
45,114
22% share
20,011g
263 CS · 6.5/m
腑抜け野郎#444
Malzahar · Mid
5 / 4 / 24
58% KP
45,611
22.2% share
17,737g
320 CS · 8/m
umisora#JP1
Syndra · ADC
9 / 9 / 22
62% KP
47,772
23.3% share
19,876g
246 CS · 6.1/m
DeadBlossom Sky#NA1
Rakan · Support
1 / 14 / 33
68% KP
11,573
5.6% share
12,238g
45 CS · 1.1/m
Red side
Defeatアカネ#JP7
Singed · Top
10 / 5 / 13
59% KP
48,248
23.5% share
17,988g
300 CS · 7.5/m
莫若晨曦#4381
Sylas · Jungle
5 / 10 / 12
43.6% KP
24,970
12.2% share
16,392g
276 CS · 6.9/m
2000y#JP1
Smolder · Mid
14 / 8 / 10
61.5% KP
61,837
30.1% share
21,165g
329 CS · 8.2/m
zuiha#JP1
Aphelios · ADC
7 / 12 / 16
59% KP
51,068
24.9% share
18,438g
258 CS · 6.4/m
さぽねこ#HOOOK
Thresh · Support
3 / 15 / 22
64.1% KP
19,108
9.3% share
10,852g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
