Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 68 days ago
7 / 6 / 6
K / D / A
61.9%
Kill participation
1,336.2
Damage / min
12,098g
478.8 gold / min
10
4 placed · 2 cleared
239
9.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryかなう#burin
K'Sante · Top
14 / 2 / 10
52.2% KP
34,278
25.4% share
13,048g
161 CS · 6.4/m
买了否冷#JP2
Talon · Jungle
9 / 2 / 11
43.5% KP
28,917
21.4% share
16,343g
243 CS · 9.6/m
mantaro#manch
Cassiopeia · Mid
5 / 5 / 11
34.8% KP
22,102
16.4% share
10,732g
170 CS · 6.7/m
OMOCHI#1227
Ezreal · ADC
5 / 5 / 10
32.6% KP
20,414
15.1% share
13,409g
221 CS · 8.7/m
100SatorumiJEP#9527
Elise · Support
13 / 7 / 7
43.5% KP
29,116
21.6% share
11,574g
22 CS · 0.9/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Gnar · Top
2 / 6 / 2
19% KP
15,157
15.8% share
8,242g
178 CS · 7/m
Slow Death#PSB
Qiyana · Jungle
2 / 11 / 5
33.3% KP
10,115
10.6% share
9,970g
151 CS · 6/m
2000y#JP1
Vex · Mid
7 / 6 / 6
61.9% KP
33,762
35.2% share
12,098g
239 CS · 9.5/m
卯ノ花烈#初代剣八
Zilean · ADC
6 / 11 / 6
57.1% KP
12,590
13.1% share
11,003g
138 CS · 5.5/m
uma#ウマー
Pantheon · Support
4 / 13 / 10
66.7% KP
24,235
25.3% share
9,102g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
