Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 67 days ago
10 / 6 / 12
K / D / A
55%
Kill participation
1,246.2
Damage / min
14,617g
414.5 gold / min
14
9 placed · 2 cleared
256
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatジャハラマ パチハムーノ#ぱちはむ
Quinn · Top
11 / 9 / 15
65% KP
28,671
21.8% share
17,239g
224 CS · 6.4/m
bánh đậu xanh HP#kngon
Kindred · Jungle
10 / 9 / 11
52.5% KP
27,120
20.6% share
15,752g
243 CS · 6.9/m
2000y#JP1
Xerath · Mid
10 / 6 / 12
55% KP
43,949
33.4% share
14,617g
256 CS · 7.3/m
Sekiro#Jug06
Kai'Sa · ADC
7 / 12 / 12
47.5% KP
24,191
18.4% share
17,141g
224 CS · 6.4/m
尾中板井#JP1
Blitzcrank · Support
2 / 12 / 17
47.5% KP
7,457
5.7% share
9,195g
26 CS · 0.7/m
Red side
VictoryGeng丶chovy#JP1
Pantheon · Top
7 / 10 / 14
43.8% KP
26,510
18.6% share
13,873g
156 CS · 4.4/m
senzawa#JP1
Karthus · Jungle
19 / 7 / 13
66.7% KP
53,291
37.5% share
19,471g
277 CS · 7.9/m
しゅんた1106#JP1
Hwei · Mid
8 / 6 / 18
54.2% KP
28,180
19.8% share
14,404g
216 CS · 6.1/m
チンパンジー#No1
Caitlyn · ADC
14 / 7 / 6
41.7% KP
28,628
20.1% share
19,901g
309 CS · 8.8/m
ねすてぃー#7777
Thresh · Support
0 / 10 / 23
47.9% KP
5,626
4% share
10,155g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
