Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 67 days ago
18 / 3 / 5
K / D / A
79.3%
Kill participation
1,884.9
Damage / min
22,088g
602.9 gold / min
19
11 placed · 3 cleared
351
9.6 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory日川钢板#1213
Yasuo · Top
9 / 4 / 4
31% KP
20,438
13% share
16,149g
296 CS · 8.1/m
J슬레이어KR#025
Jayce · Jungle
6 / 4 / 19
59.5% KP
37,388
23.8% share
19,506g
311 CS · 8.5/m
NO FIGHT NO WIN#JP1
Hwei · Mid
12 / 8 / 9
50% KP
46,326
29.4% share
15,638g
242 CS · 6.6/m
acaria#8100
Yunara · ADC
11 / 8 / 18
69% KP
42,935
27.3% share
20,973g
321 CS · 8.8/m
PyungBeom98#구내그
Braum · Support
4 / 5 / 24
66.7% KP
10,296
6.5% share
11,224g
19 CS · 0.5/m
Red side
DefeatMedjed#10TOP
Rumble · Top
2 / 8 / 6
27.6% KP
19,095
13.2% share
12,045g
242 CS · 6.6/m
EGO BB#JP1
Vi · Jungle
5 / 10 / 11
55.2% KP
19,015
13.1% share
12,969g
161 CS · 4.4/m
2000y#JP1
Xerath · Mid
18 / 3 / 5
79.3% KP
69,052
47.7% share
22,088g
351 CS · 9.6/m
シンリュウ#JP1
Kog'Maw · ADC
2 / 10 / 13
51.7% KP
26,642
18.4% share
13,529g
212 CS · 5.8/m
kaitoXD#JP1
Thresh · Support
2 / 11 / 13
51.7% KP
10,855
7.5% share
10,382g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
