Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 67 days ago
5 / 3 / 10
K / D / A
50%
Kill participation
944.9
Damage / min
13,042g
376 gold / min
20
3 placed · 5 cleared
240
6.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDOG JAPAN#JP1
Dr. Mundo · Top
5 / 5 / 7
40% KP
28,651
21.8% share
14,284g
240 CS · 6.9/m
拉克絲的美甲券#520
Hecarim · Jungle
3 / 3 / 9
40% KP
10,557
8% share
15,296g
320 CS · 9.2/m
2000y#JP1
Vex · Mid
5 / 3 / 10
50% KP
32,771
24.9% share
13,042g
240 CS · 6.9/m
소년가장원딜#태랑03
Caitlyn · ADC
16 / 4 / 4
66.7% KP
44,983
34.2% share
20,318g
308 CS · 8.9/m
ChristopherPauls#1127
Lux · Support
1 / 4 / 21
73.3% KP
14,556
11.1% share
10,512g
34 CS · 1/m
Red side
DefeatAsuki#JP1
Zaahen · Top
5 / 7 / 5
52.6% KP
33,217
27.5% share
13,110g
260 CS · 7.5/m
亚丝娜#111
Master Yi · Jungle
6 / 4 / 5
57.9% KP
20,031
16.6% share
16,164g
251 CS · 7.2/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · Mid
3 / 4 / 10
68.4% KP
35,043
29% share
12,996g
250 CS · 7.2/m
くむお#JP1
Kai'Sa · ADC
4 / 6 / 5
47.4% KP
22,114
18.3% share
15,702g
284 CS · 8.2/m
Twisted Ball#kntm
Swain · Support
1 / 9 / 6
36.8% KP
10,359
8.6% share
8,817g
52 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
