Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 66 days ago
3 / 2 / 10
K / D / A
41.9%
Kill participation
1,114.7
Damage / min
20,641g
492.4 gold / min
14
11 placed · 1 cleared
428
10.2 CS / min
Objective control
3
Dragons
3
Baron
11
Towers
4
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydoll#0418
Zaahen · Top
3 / 7 / 7
33.3% KP
16,916
12.3% share
14,995g
227 CS · 5.4/m
range top only#happy
Graves · Jungle
15 / 5 / 8
76.7% KP
51,398
37.5% share
25,274g
366 CS · 8.7/m
焼きそばパンMID#2K1M
Akali · Mid
6 / 7 / 8
46.7% KP
33,498
24.4% share
17,912g
323 CS · 7.7/m
xxjln#kjy
Caitlyn · ADC
5 / 6 / 8
43.3% KP
25,474
18.6% share
18,863g
345 CS · 8.2/m
Pulsar B1257 12A#JP1
Karma · Support
1 / 6 / 18
63.3% KP
9,821
7.2% share
12,425g
42 CS · 1/m
Red side
DefeatJP sanpo king#temo
Vayne · Top
14 / 10 / 4
58.1% KP
58,400
36.4% share
19,101g
281 CS · 6.7/m
曽根 美雪#0519
Viego · Jungle
4 / 5 / 3
22.6% KP
16,700
10.4% share
17,283g
348 CS · 8.3/m
FIZZKING#123
Fizz · Mid
8 / 8 / 5
41.9% KP
28,132
17.5% share
17,100g
274 CS · 6.5/m
2000y#JP1
Xerath · ADC
3 / 2 / 10
41.9% KP
46,726
29.1% share
20,641g
428 CS · 10.2/m
Art of Spear#jp2
Nautilus · Support
2 / 5 / 10
38.7% KP
10,577
6.6% share
11,395g
34 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
