Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 66 days ago
5 / 2 / 1
K / D / A
22.2%
Kill participation
834.4
Damage / min
10,661g
477 gold / min
9
6 placed · 2 cleared
223
10 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
Warwick · Top
4 / 9 / 2
46.2% KP
14,675
30% share
7,941g
131 CS · 5.9/m
Ichigo#8880
Hecarim · Jungle
3 / 3 / 1
30.8% KP
2,802
5.7% share
8,826g
177 CS · 7.9/m
noaaa327#卡特剑圣
Katarina · Mid
3 / 6 / 4
53.8% KP
11,069
22.6% share
8,455g
158 CS · 7.1/m
No smite#0606
Ziggs · ADC
1 / 4 / 2
23.1% KP
11,142
22.8% share
8,425g
180 CS · 8.1/m
最后一次恶鬼缠身#1002
Shaco · Support
2 / 5 / 4
46.2% KP
9,254
18.9% share
6,241g
34 CS · 1.5/m
Red side
Victoryふらうぃー ラブラブ南海大作戦#ぺぐどぅん
Aatrox · Top
4 / 5 / 7
40.7% KP
18,654
24.5% share
10,018g
168 CS · 7.5/m
Sekiro#Jug06
Lillia · Jungle
6 / 1 / 7
48.1% KP
10,709
14.1% share
11,165g
205 CS · 9.2/m
貴方を不幸に誘いますね#ちょうだい
Akshan · Mid
11 / 4 / 7
66.7% KP
24,240
31.9% share
11,983g
155 CS · 6.9/m
2000y#JP1
Xerath · ADC
5 / 2 / 1
22.2% KP
18,648
24.5% share
10,661g
223 CS · 10/m
Oppenhe1mer#bomb
Karma · Support
1 / 1 / 12
48.1% KP
3,774
5% share
6,155g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
