Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 65 days ago
3 / 11 / 0
K / D / A
23.1%
Kill participation
562.3
Damage / min
7,322g
309.6 gold / min
11
5 placed · 1 cleared
156
6.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory歌に形はないけれど#0831
Zac · Top
9 / 1 / 11
55.6% KP
17,604
17.7% share
12,086g
184 CS · 7.8/m
BLG Xun#비가 와요
Kindred · Jungle
13 / 2 / 10
63.9% KP
29,722
29.9% share
14,169g
201 CS · 8.5/m
LAN#net
Yasuo · Mid
5 / 4 / 9
38.9% KP
18,282
18.4% share
10,061g
187 CS · 7.9/m
しろい#snow
Ekko · ADC
7 / 1 / 10
47.2% KP
18,541
18.7% share
10,761g
144 CS · 6.1/m
Excellent Neeko#JP0
Neeko · Support
2 / 5 / 14
44.4% KP
15,263
15.4% share
8,182g
49 CS · 2.1/m
Red side
Defeattalonxi#talon
Gangplank · Top
3 / 6 / 2
38.5% KP
23,346
31.3% share
9,693g
178 CS · 7.5/m
インド人#ぞうさん
Evelynn · Jungle
2 / 9 / 5
53.8% KP
11,123
14.9% share
7,221g
112 CS · 4.7/m
2000y#JP1
Renekton · Mid
3 / 11 / 0
23.1% KP
13,298
17.8% share
7,322g
156 CS · 6.6/m
Apocalys#JP1
Viktor · ADC
4 / 6 / 3
53.8% KP
21,936
29.4% share
9,850g
199 CS · 8.4/m
841#httyd
Nautilus · Support
1 / 4 / 6
53.8% KP
4,839
6.5% share
5,985g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
