Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 65 days ago
4 / 5 / 11
K / D / A
41.7%
Kill participation
1,264.8
Damage / min
13,731g
421.6 gold / min
12
9 placed · 2 cleared
256
7.9 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
K'Sante · Top
3 / 9 / 12
31.3% KP
26,635
18% share
11,707g
193 CS · 5.9/m
空崎ヒナ#cute
Lee Sin · Jungle
9 / 4 / 8
35.4% KP
16,745
11.3% share
14,320g
172 CS · 5.3/m
中国のjungleking#JP1
Vladimir · Mid
12 / 6 / 11
47.9% KP
31,429
21.2% share
15,701g
231 CS · 7.1/m
Rovic#rvc
Kai'Sa · ADC
11 / 12 / 14
52.1% KP
34,470
23.3% share
17,977g
205 CS · 6.3/m
百日築基#100
Xerath · Support
13 / 5 / 16
60.4% KP
38,712
26.2% share
15,770g
116 CS · 3.6/m
Red side
Victorytalonxi#talon
Gangplank · Top
3 / 8 / 12
41.7% KP
34,407
20.5% share
14,855g
219 CS · 6.7/m
Cage#2026
Graves · Jungle
18 / 11 / 7
69.4% KP
54,708
32.6% share
21,829g
252 CS · 7.7/m
2000y#JP1
Viktor · Mid
4 / 5 / 11
41.7% KP
41,190
24.5% share
13,731g
256 CS · 7.9/m
rre#rre
Tristana · ADC
7 / 12 / 5
33.3% KP
22,215
13.2% share
16,684g
243 CS · 7.5/m
イーヤーサーサー#0128
Leona · Support
4 / 12 / 20
66.7% KP
15,300
9.1% share
11,403g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
