Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 65 days ago
5 / 3 / 8
K / D / A
61.9%
Kill participation
906.5
Damage / min
11,020g
432.4 gold / min
22
7 placed · 2 cleared
227
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatコンパス#100
K'Sante · Top
2 / 8 / 3
27.8% KP
17,392
28% share
7,738g
165 CS · 6.5/m
Lillian#4585
Jarvan IV · Jungle
4 / 3 / 4
44.4% KP
7,050
11.4% share
12,220g
217 CS · 8.5/m
Apocalys#JP1
Aurelion Sol · Mid
7 / 3 / 3
55.6% KP
19,034
30.7% share
12,178g
232 CS · 9.1/m
ふじもと#JP1
Aphelios · ADC
4 / 4 / 2
33.3% KP
13,663
22% share
12,253g
240 CS · 9.4/m
Pulsar B1257 12A#JP1
Soraka · Support
1 / 3 / 5
33.3% KP
4,943
8% share
6,996g
22 CS · 0.9/m
Red side
VictoryエビKING#JP1
Tryndamere · Top
8 / 6 / 2
47.6% KP
30,535
38.3% share
14,979g
269 CS · 10.6/m
ZanChan#1204
Kha'Zix · Jungle
7 / 2 / 3
47.6% KP
13,189
16.5% share
11,618g
177 CS · 6.9/m
2000y#JP1
Xerath · Mid
5 / 3 / 8
61.9% KP
23,101
29% share
11,020g
227 CS · 8.9/m
sambaby#sambb
Jinx · ADC
0 / 5 / 3
14.3% KP
8,523
10.7% share
9,052g
183 CS · 7.2/m
うえすぎ風太郎#JP1
Morgana · Support
1 / 3 / 8
42.9% KP
4,347
5.5% share
7,476g
43 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
