Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 64 days ago
18 / 10 / 14
K / D / A
72.7%
Kill participation
1,804.8
Damage / min
17,155g
536.7 gold / min
17
4 placed · 4 cleared
177
5.5 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat霧の森道#きりみち
Pantheon · Top
10 / 8 / 9
35.2% KP
24,020
17.3% share
13,682g
191 CS · 6/m
空崎ヒナ#cute
Viego · Jungle
11 / 10 / 12
42.6% KP
22,065
15.9% share
14,270g
210 CS · 6.6/m
中国のjungleking#JP1
Viktor · Mid
8 / 7 / 14
40.7% KP
36,346
26.2% share
13,735g
241 CS · 7.5/m
しろい#snow
Ekko · ADC
15 / 6 / 13
51.9% KP
30,678
22.1% share
15,688g
192 CS · 6/m
range top only#happy
Camille · Support
10 / 13 / 15
46.3% KP
25,646
18.5% share
12,654g
31 CS · 1/m
Red side
Victory黄色のヨッシー#JP1
K'Sante · Top
2 / 7 / 12
31.8% KP
13,773
9.1% share
12,917g
230 CS · 7.2/m
soccer0304yakyuu#君に凛ぐす
Kayn · Jungle
12 / 10 / 20
72.7% KP
41,254
27.2% share
16,639g
183 CS · 5.7/m
2000y#JP1
Vex · Mid
18 / 10 / 14
72.7% KP
57,695
38% share
17,155g
177 CS · 5.5/m
スナギモ#JP1
Yasuo · ADC
8 / 10 / 10
40.9% KP
23,623
15.6% share
16,295g
280 CS · 8.8/m
αckerman#JP1
Sylas · Support
4 / 17 / 15
43.2% KP
15,503
10.2% share
10,162g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
