Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 64 days ago
5 / 3 / 11
K / D / A
37.2%
Kill participation
585.1
Damage / min
11,047g
424.3 gold / min
64
24 placed · 3 cleared
50
1.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat碧い瞳のエリス#安全地帶
Mordekaiser · Top
3 / 9 / 2
23.8% KP
14,429
19.7% share
8,754g
151 CS · 5.8/m
Kreative#yuumi
Kayn · Jungle
7 / 11 / 6
61.9% KP
15,265
20.9% share
9,968g
149 CS · 5.7/m
NeverLast#000
Viktor · Mid
4 / 9 / 6
47.6% KP
22,105
30.2% share
9,352g
184 CS · 7.1/m
ねくぐり#1207
Kai'Sa · ADC
4 / 7 / 6
47.6% KP
13,220
18.1% share
11,979g
213 CS · 8.2/m
Eugeo#DDWIN
Nautilus · Support
3 / 7 / 10
61.9% KP
8,162
11.2% share
7,930g
24 CS · 0.9/m
Red side
Victory집게리아 메롱시티#보글보글
Ryze · Top
9 / 3 / 6
34.9% KP
28,652
28% share
14,555g
260 CS · 10/m
calimport#zoe
Elise · Jungle
10 / 2 / 8
41.9% KP
18,699
18.2% share
12,569g
165 CS · 6.3/m
ACAね#GOAT
Qiyana · Mid
15 / 8 / 7
51.2% KP
28,476
27.8% share
13,337g
147 CS · 5.6/m
かねもちにーとがゆめです#JP2
Caitlyn · ADC
4 / 5 / 7
25.6% KP
11,429
11.2% share
11,838g
204 CS · 7.8/m
2000y#JP1
Vex · Support
5 / 3 / 11
37.2% KP
15,233
14.9% share
11,047g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
