Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 64 days ago
23 / 5 / 14
K / D / A
82.2%
Kill participation
2,235.5
Damage / min
16,827g
561.2 gold / min
13
8 placed · 2 cleared
187
6.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory白黒抹茶あがりコーヒーゆずさくら#青柳うゐろ
Quinn · Top
4 / 5 / 16
44.4% KP
23,399
15.2% share
12,807g
230 CS · 7.7/m
Jg Lane War Good#8888
Jarvan IV · Jungle
8 / 8 / 23
68.9% KP
26,570
17.2% share
14,081g
181 CS · 6/m
2000y#JP1
Xerath · Mid
23 / 5 / 14
82.2% KP
67,029
43.4% share
16,827g
187 CS · 6.2/m
acaria#8100
Yunara · ADC
7 / 7 / 7
31.1% KP
27,307
17.7% share
14,970g
225 CS · 7.5/m
PyungBeom98#구내그
Alistar · Support
3 / 5 / 24
60% KP
10,130
6.6% share
9,775g
30 CS · 1/m
Red side
Defeatタツオノトシゴ#321
Heimerdinger · Top
6 / 7 / 7
43.3% KP
32,521
31.5% share
12,861g
235 CS · 7.8/m
マンチェスター#UNLTD
Nasus · Jungle
6 / 9 / 9
50% KP
18,947
18.4% share
13,083g
188 CS · 6.3/m
鬼王残躯#ghost
Vladimir · Mid
6 / 9 / 2
26.7% KP
20,564
19.9% share
11,288g
203 CS · 6.8/m
Kibunyasan#JP1
Samira · ADC
10 / 10 / 4
46.7% KP
23,498
22.8% share
13,697g
195 CS · 6.5/m
キャタピー#Lv100
Leona · Support
2 / 10 / 12
46.7% KP
7,688
7.4% share
8,452g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
