Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 64 days ago
8 / 6 / 4
K / D / A
60%
Kill participation
1,025.1
Damage / min
11,734g
425.7 gold / min
14
4 placed · 3 cleared
239
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryシロナガスニギニギクジラ#bosyo
Sett · Top
10 / 4 / 4
45.2% KP
35,916
31.4% share
15,238g
244 CS · 8.9/m
Not Found#4Ø4
Shaco · Jungle
9 / 2 / 11
64.5% KP
23,080
20.2% share
13,328g
179 CS · 6.5/m
しろい#snow
Ekko · Mid
8 / 6 / 7
48.4% KP
19,856
17.4% share
11,974g
190 CS · 6.9/m
Rovic#rvc
Jayce · ADC
4 / 7 / 12
51.6% KP
26,244
23% share
14,046g
243 CS · 8.8/m
enol#404
Thresh · Support
0 / 1 / 15
48.4% KP
9,156
8% share
7,900g
23 CS · 0.8/m
Red side
Defeat丸菱商事#1922
Camille · Top
2 / 4 / 4
30% KP
18,346
19.2% share
9,978g
197 CS · 7.1/m
Hunan Normal Uni#JP1
Brand · Jungle
6 / 9 / 3
45% KP
22,875
24% share
10,573g
160 CS · 5.8/m
2000y#JP1
Vex · Mid
8 / 6 / 4
60% KP
28,258
29.6% share
11,734g
239 CS · 8.7/m
Blue#KYG0
Lucian · ADC
2 / 4 / 6
40% KP
15,068
15.8% share
10,401g
175 CS · 6.3/m
Jackn#JP1
Shen · Support
2 / 8 / 7
45% KP
10,904
11.4% share
7,596g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
