Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 64 days ago
7 / 5 / 12
K / D / A
57.6%
Kill participation
1,051.4
Damage / min
13,592g
440.3 gold / min
22
4 placed · 6 cleared
278
9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
Warwick · Top
6 / 8 / 7
46.4% KP
27,512
24.5% share
12,722g
172 CS · 5.6/m
らきじゃんぐる#ジャングル
Wukong · Jungle
9 / 5 / 7
57.1% KP
20,438
18.2% share
14,739g
252 CS · 8.2/m
GraceEye#DMC神台
Twisted Fate · Mid
6 / 6 / 8
50% KP
25,952
23.1% share
14,275g
261 CS · 8.5/m
Rovic#rvc
Yunara · ADC
4 / 10 / 11
53.6% KP
29,241
26.1% share
14,232g
260 CS · 8.4/m
Pulsar B1257 12A#JP1
Soraka · Support
3 / 4 / 19
78.6% KP
9,095
8.1% share
9,245g
26 CS · 0.8/m
Red side
Victoryyyyyyyyyyy#1234
Nasus · Top
8 / 5 / 3
33.3% KP
23,309
17.9% share
13,486g
184 CS · 6/m
ゆにか#1122
Zac · Jungle
2 / 5 / 14
48.5% KP
17,327
13.3% share
11,932g
186 CS · 6/m
2000y#JP1
Ryze · Mid
7 / 5 / 12
57.6% KP
32,453
24.9% share
13,592g
278 CS · 9/m
鹿鹿茶#花鳥風月
Twitch · ADC
13 / 9 / 7
60.6% KP
42,551
32.7% share
17,683g
229 CS · 7.4/m
シド カゲノー#kage1
Lulu · Support
3 / 4 / 25
84.8% KP
14,649
11.2% share
10,467g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
