Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 63 days ago
5 / 13 / 5
K / D / A
37%
Kill participation
548.8
Damage / min
12,927g
368.1 gold / min
13
5 placed · 1 cleared
230
6.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat五条せんせい#10086
Tryndamere · Top
4 / 3 / 6
37% KP
17,539
15.8% share
16,656g
324 CS · 9.2/m
Jinx#7750
Nidalee · Jungle
7 / 8 / 7
51.9% KP
20,808
18.8% share
14,157g
173 CS · 4.9/m
2000y#JP1
Renekton · Mid
5 / 13 / 5
37% KP
19,272
17.4% share
12,927g
230 CS · 6.5/m
Mokurooo#NKG
Ziggs · ADC
10 / 6 / 5
55.6% KP
44,485
40.1% share
19,700g
319 CS · 9.1/m
ShaZam#0059
Leona · Support
1 / 8 / 12
48.1% KP
8,862
8% share
9,784g
26 CS · 0.7/m
Red side
VictoryニューキングハナハナV#ハナ専
Jayce · Top
9 / 8 / 5
36.8% KP
46,727
30.1% share
17,166g
328 CS · 9.3/m
kokekokeshi#JP2
Ivern · Jungle
9 / 4 / 17
68.4% KP
28,210
18.2% share
14,070g
184 CS · 5.2/m
常 夜#ひかり
Yone · Mid
11 / 2 / 11
57.9% KP
36,858
23.8% share
16,600g
280 CS · 8/m
ルーンファクトリーが大好きだ#YRA
Yunara · ADC
7 / 5 / 14
55.3% KP
34,294
22.1% share
19,695g
356 CS · 10.1/m
xxxxxxxvxxxxxxx#12345
Lulu · Support
2 / 8 / 22
63.2% KP
8,933
5.8% share
10,179g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
