Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 63 days ago
12 / 5 / 6
K / D / A
81.8%
Kill participation
961.8
Damage / min
16,450g
532.9 gold / min
13
7 placed · 3 cleared
250
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatあいうえおかきくけこさしすせそ#たちつてと
Nasus · Top
1 / 5 / 7
36.4% KP
12,535
14.9% share
10,315g
200 CS · 6.5/m
ゆにか#1122
Lee Sin · Jungle
5 / 9 / 11
72.7% KP
15,676
18.6% share
12,655g
182 CS · 5.9/m
suit#终结之牌
Twisted Fate · Mid
3 / 10 / 9
54.5% KP
14,702
17.5% share
11,683g
215 CS · 7/m
2000y#JP1
Xerath · ADC
12 / 5 / 6
81.8% KP
29,688
35.3% share
16,450g
250 CS · 8.1/m
Rovic#rvc
Tahm Kench · Support
1 / 7 / 14
68.2% KP
11,472
13.6% share
9,442g
28 CS · 0.9/m
Red side
Victoryジャハラマ パチハムーノ#ぱちはむ
Quinn · Top
7 / 2 / 13
55.6% KP
32,981
23.9% share
12,782g
221 CS · 7.2/m
らきじゃんぐる#ジャングル
Nocturne · Jungle
9 / 5 / 17
72.2% KP
22,265
16.1% share
15,159g
230 CS · 7.5/m
Recap#125
Ahri · Mid
13 / 4 / 15
77.8% KP
45,928
33.3% share
15,592g
245 CS · 7.9/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · ADC
5 / 7 / 15
55.6% KP
21,589
15.6% share
14,699g
266 CS · 8.6/m
ルーンファクトリーが大好きだ#YRA
Nautilus · Support
2 / 4 / 24
72.2% KP
15,248
11% share
9,794g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
