Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 63 days ago
3 / 4 / 2
K / D / A
31.3%
Kill participation
901.2
Damage / min
10,092g
398.4 gold / min
10
7 placed · 1 cleared
233
9.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshottaka#JP1
Urgot · Top
7 / 5 / 7
32.6% KP
22,376
23.6% share
11,029g
189 CS · 7.5/m
死 兵#JP04
Wukong · Jungle
11 / 2 / 8
44.2% KP
21,145
22.3% share
13,186g
205 CS · 8.1/m
suit#终结之牌
Twisted Fate · Mid
9 / 4 / 12
48.8% KP
15,524
16.3% share
12,816g
202 CS · 8/m
ルーンファクトリーが大好きだ#YRA
Yunara · ADC
11 / 3 / 12
53.5% KP
27,950
29.4% share
16,629g
246 CS · 9.7/m
ZERO Sievert#JP2
Blitzcrank · Support
5 / 2 / 17
51.2% KP
8,005
8.4% share
9,115g
15 CS · 0.6/m
Red side
DefeatGeng丶chovy#JP1
Yone · Top
2 / 8 / 2
25% KP
16,944
21.8% share
9,177g
200 CS · 7.9/m
Geass#L L
Viego · Jungle
7 / 8 / 3
62.5% KP
12,274
15.8% share
11,745g
150 CS · 5.9/m
2000y#JP1
Xerath · Mid
3 / 4 / 2
31.3% KP
22,830
29.4% share
10,092g
233 CS · 9.2/m
Tele#JP1
Aphelios · ADC
3 / 11 / 0
18.8% KP
15,365
19.8% share
11,228g
224 CS · 8.8/m
susuisuii#susui
Swain · Support
1 / 12 / 4
31.3% KP
10,174
13.1% share
6,590g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
