Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 62 days ago
16 / 5 / 13
K / D / A
59.2%
Kill participation
954.9
Damage / min
17,808g
504.2 gold / min
30
9 placed · 5 cleared
289
8.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat東京ティーモ#JP1
Gangplank · Top
16 / 4 / 12
57.1% KP
40,964
28.9% share
18,625g
229 CS · 6.5/m
Geass#L L
Jayce · Jungle
3 / 11 / 18
42.9% KP
27,390
19.4% share
14,885g
217 CS · 6.1/m
2000y#JP1
Viktor · Mid
16 / 5 / 13
59.2% KP
33,724
23.8% share
17,808g
289 CS · 8.2/m
tumptump#JP1
Jhin · ADC
7 / 12 / 15
44.9% KP
17,420
12.3% share
13,554g
185 CS · 5.2/m
BLG Xun#비가 와요
Elise · Support
7 / 9 / 17
49% KP
22,048
15.6% share
11,447g
40 CS · 1.1/m
Red side
Victorysnowrabbit#2800
Camille · Top
8 / 10 / 4
29.3% KP
18,510
14.4% share
11,731g
174 CS · 4.9/m
Ruke74#9031
Riven · Jungle
4 / 11 / 10
34.1% KP
15,242
11.9% share
14,611g
221 CS · 6.3/m
Akainu#971
Syndra · Mid
10 / 6 / 14
58.5% KP
30,081
23.4% share
16,362g
263 CS · 7.4/m
sign#520am
Kai'Sa · ADC
18 / 6 / 7
61% KP
52,360
40.8% share
24,467g
321 CS · 9.1/m
くむお#JP1
Bard · Support
1 / 16 / 22
56.1% KP
12,221
9.5% share
11,280g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
