Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 61 days ago
11 / 9 / 18
K / D / A
67.4%
Kill participation
1,257.5
Damage / min
20,706g
527.1 gold / min
17
10 placed · 2 cleared
329
8.4 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatしゅんた1106#JP1
Shen · Top
13 / 7 / 21
61.8% KP
40,515
23.9% share
17,935g
265 CS · 6.7/m
唯 一#0823
Lee Sin · Jungle
18 / 7 / 19
67.3% KP
46,860
27.7% share
20,097g
264 CS · 6.7/m
noaaa327#卡特剑圣
Ekko · Mid
7 / 10 / 11
32.7% KP
27,301
16.1% share
14,334g
242 CS · 6.2/m
Subway Cookie#EUW
Lucian · ADC
11 / 10 / 15
47.3% KP
39,673
23.5% share
18,201g
250 CS · 6.4/m
尾中板井#JP1
Nautilus · Support
6 / 9 / 22
50.9% KP
14,823
8.8% share
11,993g
28 CS · 0.7/m
Red side
VictoryZTAの影刃#TOP1
Gangplank · Top
6 / 15 / 16
51.2% KP
38,710
19.6% share
18,373g
268 CS · 6.8/m
Showmαker#JP1
Lillia · Jungle
4 / 13 / 21
58.1% KP
32,590
16.5% share
16,268g
239 CS · 6.1/m
GOD of 笹村#ONZED
Zed · Mid
20 / 4 / 13
76.7% KP
65,219
33% share
25,330g
299 CS · 7.6/m
2000y#JP1
Xerath · ADC
11 / 9 / 18
67.4% KP
49,400
25% share
20,706g
329 CS · 8.4/m
電波秋葉#1401W
Camille · Support
2 / 14 / 14
37.2% KP
11,543
5.8% share
10,622g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
