Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 50 days ago
2 / 7 / 7
K / D / A
33.3%
Kill participation
507.4
Damage / min
11,223g
334.2 gold / min
27
4 placed · 9 cleared
230
6.8 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryはにゃ#que
Camille · Top
14 / 4 / 10
60% KP
24,629
22% share
15,917g
234 CS · 7/m
さんまだいすきマン#7790
Nunu & Willump · Jungle
2 / 6 / 25
67.5% KP
13,651
12.2% share
12,497g
211 CS · 6.3/m
Recap#125
Syndra · Mid
11 / 3 / 14
62.5% KP
37,887
33.8% share
17,064g
287 CS · 8.5/m
ご注文はゼドですか#ポポロン
Akali · ADC
13 / 6 / 8
52.5% KP
26,508
23.7% share
17,128g
258 CS · 7.7/m
υ е#467
Leona · Support
0 / 8 / 24
60% KP
9,398
8.4% share
9,682g
40 CS · 1.2/m
Red side
Defeat幽 鬼#うさぎ
Vi · Top
2 / 10 / 2
14.8% KP
17,266
14.1% share
11,351g
201 CS · 6/m
Fujihara Satoshi#0819
Lee Sin · Jungle
4 / 7 / 8
44.4% KP
16,032
13% share
11,241g
173 CS · 5.2/m
2000y#JP1
Vex · Mid
2 / 7 / 7
33.3% KP
17,040
13.9% share
11,223g
230 CS · 6.8/m
MadEmperor#JP1
Kai'Sa · ADC
17 / 9 / 6
85.2% KP
59,257
48.2% share
21,754g
293 CS · 8.7/m
Sombra#jp8
Amumu · Support
2 / 7 / 16
66.7% KP
13,281
10.8% share
10,304g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
