Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 49 days ago
7 / 7 / 14
K / D / A
65.6%
Kill participation
1,039.2
Damage / min
13,354g
393.3 gold / min
18
3 placed · 3 cleared
195
5.7 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat強くなりたい私#5222
Gnar · Top
5 / 4 / 5
32.3% KP
18,884
18.1% share
14,212g
301 CS · 8.9/m
Unholytruth#91111
Talon · Jungle
14 / 4 / 6
64.5% KP
42,465
40.7% share
17,753g
278 CS · 8.2/m
buchikorosu#123
Galio · Mid
5 / 6 / 10
48.4% KP
15,925
15.2% share
12,681g
196 CS · 5.8/m
ChristopherPauls#1127
Yunara · ADC
5 / 10 / 6
35.5% KP
17,165
16.4% share
16,348g
270 CS · 8/m
L0SER#JP1
Nautilus · Support
2 / 9 / 14
51.6% KP
10,002
9.6% share
10,021g
33 CS · 1/m
Red side
VictoryGeng丶chovy#JP1
Yone · Top
3 / 6 / 10
40.6% KP
19,457
15.2% share
14,147g
285 CS · 8.4/m
noaaa327#卡特剑圣
Master Yi · Jungle
18 / 5 / 4
68.8% KP
34,006
26.5% share
20,079g
254 CS · 7.5/m
2000y#JP1
Vex · Mid
7 / 7 / 14
65.6% KP
35,280
27.5% share
13,354g
195 CS · 5.7/m
あいうえおかきくけこさしすせそ#たちつてと
Hwei · ADC
0 / 5 / 14
43.8% KP
19,754
15.4% share
13,104g
280 CS · 8.2/m
Japan#敗戦国
Nidalee · Support
4 / 9 / 16
62.5% KP
19,668
15.3% share
11,121g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
