Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 49 days ago
15 / 3 / 8
K / D / A
54.8%
Kill participation
1,600.3
Damage / min
15,160g
489 gold / min
14
10 placed · 2 cleared
216
7 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat反町丶友樹#死亡遊戯
Gragas · Top
2 / 6 / 6
27.6% KP
14,412
13.6% share
10,562g
206 CS · 6.6/m
No Face#815
Viego · Jungle
10 / 7 / 6
55.2% KP
20,136
19% share
15,527g
216 CS · 7/m
しゅわしゅわmid#JP1
Syndra · Mid
4 / 10 / 5
31% KP
27,029
25.6% share
10,799g
244 CS · 7.9/m
Officialソナ男dism#2026
Zeri · ADC
8 / 8 / 6
48.3% KP
29,970
28.3% share
16,368g
293 CS · 9.5/m
カオスホーンテイル#Solo
Sett · Support
5 / 11 / 11
55.2% KP
14,176
13.4% share
9,916g
31 CS · 1/m
Red side
Victoryenjoy U#cool
Gangplank · Top
6 / 5 / 17
54.8% KP
36,001
24.4% share
16,993g
271 CS · 8.7/m
Blender#Blend
Nasus · Jungle
11 / 7 / 10
50% KP
26,148
17.7% share
16,385g
213 CS · 6.9/m
2000y#JP1
Xerath · Mid
15 / 3 / 8
54.8% KP
49,608
33.7% share
15,160g
216 CS · 7/m
Buc tranh ko mau#tan
Lucian · ADC
10 / 6 / 7
40.5% KP
26,300
17.9% share
16,713g
260 CS · 8.4/m
Blue eyes#2026
Karma · Support
0 / 9 / 23
54.8% KP
9,257
6.3% share
8,700g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
