Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Normal Draft · 45 days ago
21 / 2 / 3
K / D / A
58.5%
Kill participation
1,780.2
Damage / min
17,248g
602.7 gold / min
13
3 placed · 3 cleared
248
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHLLSPD#7914
Rumble · Top
0 / 11 / 0
0% KP
28,218
24.9% share
7,199g
148 CS · 5.2/m
バキチンULT#JP1
Zed · Jungle
8 / 5 / 5
68.4% KP
17,032
15% share
12,500g
202 CS · 7.1/m
腹減った#niku
Pantheon · Mid
5 / 8 / 4
47.4% KP
26,611
23.5% share
9,731g
154 CS · 5.4/m
wakeupboi#120
Ashe · ADC
4 / 9 / 7
57.9% KP
23,231
20.5% share
10,933g
183 CS · 6.4/m
okimiko#1281
Seraphine · Support
2 / 8 / 13
78.9% KP
18,276
16.1% share
7,890g
13 CS · 0.5/m
Red side
VictoryたぬりるTwitch#JP1
Swain · Top
8 / 3 / 11
46.3% KP
26,609
22.3% share
11,574g
166 CS · 5.8/m
ヘルトVT YT#heldV
Wukong · Jungle
5 / 6 / 8
31.7% KP
21,343
17.9% share
12,458g
223 CS · 7.8/m
2000y#JP1
Sylas · Mid
21 / 2 / 3
58.5% KP
50,943
42.8% share
17,248g
248 CS · 8.7/m
Μπούφος#JPN
Draven · ADC
5 / 4 / 6
26.8% KP
13,418
11.3% share
11,379g
129 CS · 4.5/m
シザーハンズ#8432
Alistar · Support
2 / 4 / 15
41.5% KP
6,831
5.7% share
7,955g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
