Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 43 days ago
5 / 5 / 5
K / D / A
62.5%
Kill participation
964
Damage / min
13,875g
417.3 gold / min
24
10 placed · 3 cleared
268
8.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory歌に形はないけれど#0831
Zac · Top
4 / 5 / 11
28.8% KP
16,964
12.9% share
13,083g
249 CS · 7.5/m
チーズ飴#JP1
Hecarim · Jungle
28 / 2 / 8
69.2% KP
51,122
38.8% share
21,864g
331 CS · 10/m
mushroom kaka#JP1
Syndra · Mid
11 / 4 / 19
57.7% KP
29,064
22.1% share
13,999g
226 CS · 6.8/m
夏菜 やまとTwitch#Vtube
Hwei · ADC
9 / 4 / 17
50% KP
23,502
17.8% share
15,193g
234 CS · 7/m
I hate AP ADC#1594
Janna · Support
0 / 2 / 34
65.4% KP
11,029
8.4% share
9,937g
28 CS · 0.8/m
Red side
Defeat亜紀Aki#JP7
Singed · Top
0 / 9 / 8
50% KP
25,695
21.6% share
11,161g
265 CS · 8/m
ちこです#3724
Pantheon · Jungle
3 / 16 / 6
56.3% KP
18,365
15.4% share
10,815g
158 CS · 4.8/m
2000y#JP1
Xerath · Mid
5 / 5 / 5
62.5% KP
32,052
26.9% share
13,875g
268 CS · 8.1/m
NEONSIGN#4865
Kai'Sa · ADC
7 / 11 / 1
50% KP
29,475
24.8% share
14,227g
221 CS · 6.6/m
ねましゅ#mel4
Heimerdinger · Support
1 / 11 / 9
62.5% KP
13,438
11.3% share
9,150g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
