Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 42 days ago
3 / 10 / 5
K / D / A
61.5%
Kill participation
830.4
Damage / min
9,168g
356.5 gold / min
9
5 placed · 0 cleared
176
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Udyr · Top
5 / 4 / 15
47.6% KP
26,382
22.4% share
10,094g
118 CS · 4.6/m
しゃろ#おむすび
Shaco · Jungle
6 / 0 / 16
52.4% KP
28,738
24.4% share
12,906g
215 CS · 8.4/m
BLG Xun#비가 와요
Talon · Mid
11 / 6 / 8
45.2% KP
23,861
20.3% share
12,407g
180 CS · 7/m
Tele#JP1
Nilah · ADC
11 / 3 / 8
45.2% KP
25,414
21.6% share
15,554g
245 CS · 9.5/m
ytzz#2426
Pyke · Support
9 / 0 / 15
57.1% KP
13,277
11.3% share
10,392g
30 CS · 1.2/m
Red side
DefeatxDwill#554
Kled · Top
5 / 9 / 4
69.2% KP
28,656
35.2% share
10,614g
180 CS · 7/m
ThunderD#FGN
Lee Sin · Jungle
3 / 6 / 4
53.8% KP
6,264
7.7% share
8,820g
147 CS · 5.7/m
2000y#JP1
Malphite · Mid
3 / 10 / 5
61.5% KP
21,355
26.2% share
9,168g
176 CS · 6.8/m
chico#JP1
Ezreal · ADC
2 / 10 / 0
15.4% KP
18,489
22.7% share
8,905g
172 CS · 6.7/m
アカネ#JP7
Singed · Support
0 / 8 / 3
23.1% KP
6,754
8.3% share
6,371g
60 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
