Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 42 days ago
11 / 4 / 14
K / D / A
53.2%
Kill participation
1,062.9
Damage / min
11,300g
425.9 gold / min
10
3 placed · 1 cleared
143
5.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory想上千分#0731
Yone · Top
7 / 7 / 6
27.7% KP
27,493
21.9% share
11,796g
219 CS · 8.3/m
buchikorosu#123
Fizz · Jungle
15 / 3 / 8
48.9% KP
26,064
20.7% share
15,102g
200 CS · 7.5/m
2000y#JP1
LeBlanc · Mid
11 / 4 / 14
53.2% KP
28,202
22.4% share
11,300g
143 CS · 5.4/m
Progressing#1123
Jhin · ADC
13 / 2 / 13
55.3% KP
33,638
26.8% share
15,721g
211 CS · 8/m
CarterV15#JP1
Nautilus · Support
1 / 5 / 18
40.4% KP
10,280
8.2% share
7,920g
22 CS · 0.8/m
Red side
Defeatアカネ#JP7
Singed · Top
2 / 10 / 13
71.4% KP
20,446
22.9% share
8,612g
145 CS · 5.5/m
青春禁止#JP1
Bel'Veth · Jungle
6 / 11 / 9
71.4% KP
10,053
11.2% share
10,665g
130 CS · 4.9/m
Officialソナ男dism#2026
Zeri · Mid
7 / 9 / 5
57.1% KP
29,502
33% share
11,377g
189 CS · 7.1/m
ゾーニャの砂時計#JP1
Veigar · ADC
3 / 7 / 6
42.9% KP
14,384
16.1% share
9,695g
192 CS · 7.2/m
Excellent Neeko#JP0
Neeko · Support
3 / 10 / 8
52.4% KP
15,070
16.8% share
7,751g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
