Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 42 days ago
10 / 2 / 16
K / D / A
70.3%
Kill participation
1,297.7
Damage / min
13,797g
413.5 gold / min
25
3 placed · 8 cleared
171
5.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatProgressing#1123
Camille · Top
1 / 7 / 5
27.3% KP
15,186
13.1% share
12,091g
249 CS · 7.5/m
青春禁止#JP1
Bel'Veth · Jungle
5 / 8 / 7
54.5% KP
13,239
11.4% share
14,036g
229 CS · 6.9/m
Officialソナ男dism#2026
Locke · Mid
5 / 11 / 7
54.5% KP
18,791
16.2% share
11,597g
217 CS · 6.5/m
Blue eyes#2026
Jhin · ADC
10 / 6 / 7
77.3% KP
38,934
33.7% share
17,272g
283 CS · 8.5/m
buchikorosu#123
Xerath · Support
1 / 5 / 9
45.5% KP
29,550
25.5% share
9,208g
48 CS · 1.4/m
Red side
Victory240kmノh peek#PENTA
Mordekaiser · Top
4 / 2 / 6
27% KP
18,448
14.3% share
14,198g
266 CS · 8/m
rre#rre
Sylas · Jungle
9 / 3 / 8
45.9% KP
16,664
12.9% share
15,107g
244 CS · 7.3/m
2000y#JP1
LeBlanc · Mid
10 / 2 / 16
70.3% KP
43,301
33.6% share
13,797g
171 CS · 5.1/m
くむお#JP1
Ezreal · ADC
8 / 7 / 8
43.2% KP
34,056
26.4% share
18,488g
290 CS · 8.7/m
loselinelosegame#999
Briar · Support
6 / 8 / 7
35.1% KP
16,519
12.8% share
11,842g
67 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
