Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 37 days ago
5 / 3 / 14
K / D / A
51.4%
Kill participation
1,102.9
Damage / min
13,006g
421.4 gold / min
20
10 placed · 3 cleared
255
8.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatヘルガー#ポケモン
Tryndamere · Top
4 / 12 / 4
42.1% KP
41,725
34.9% share
14,061g
280 CS · 9.1/m
Krysten Ritter#9999
Hecarim · Jungle
5 / 6 / 6
57.9% KP
17,686
14.8% share
12,342g
203 CS · 6.6/m
ponta#1v10
Ryze · Mid
5 / 6 / 4
47.4% KP
22,880
19.1% share
10,864g
215 CS · 7/m
ASAP#AWGE
Caitlyn · ADC
5 / 6 / 3
42.1% KP
31,216
26.1% share
16,080g
288 CS · 9.3/m
AOOOA#1111
Thresh · Support
0 / 7 / 8
42.1% KP
6,185
5.2% share
7,525g
30 CS · 1/m
Red side
Victoryあんま自分を責めんな俺がいるけん#ran
Yorick · Top
7 / 5 / 9
43.2% KP
35,914
24.8% share
13,796g
215 CS · 7/m
ご注文はゼドですか#ポポロン
Kha'Zix · Jungle
14 / 2 / 10
64.9% KP
37,695
26.1% share
19,362g
248 CS · 8/m
2000y#JP1
Viktor · Mid
5 / 3 / 14
51.4% KP
34,043
23.5% share
13,006g
255 CS · 8.3/m
Nà Ná Na Na#JP2
Yunara · ADC
11 / 4 / 9
54.1% KP
28,168
19.5% share
17,336g
288 CS · 9.3/m
index5#JP1
Sona · Support
0 / 5 / 25
67.6% KP
8,740
6% share
9,697g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
