Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 31 days ago
9 / 8 / 13
K / D / A
55%
Kill participation
852.8
Damage / min
13,831g
429.1 gold / min
70
35 placed · 2 cleared
85
2.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryヘルガー#ポケモン
Tryndamere · Top
7 / 7 / 6
26.5% KP
28,008
17.4% share
17,729g
325 CS · 10.1/m
senzawa#JP1
Karthus · Jungle
4 / 7 / 19
46.9% KP
41,264
25.7% share
15,347g
250 CS · 7.8/m
ZEDKlNG#Kr2
Zed · Mid
8 / 9 / 9
34.7% KP
27,904
17.4% share
13,961g
219 CS · 6.8/m
イエーイ#cnm1
Tristana · ADC
17 / 6 / 9
53.1% KP
40,172
25% share
20,634g
228 CS · 7.1/m
Bishop#happy
Pantheon · Support
13 / 11 / 13
53.1% KP
23,388
14.6% share
14,593g
45 CS · 1.4/m
Red side
Defeatアカネ#JP7
Singed · Top
5 / 10 / 15
50% KP
31,763
25.4% share
13,223g
230 CS · 7.1/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
4 / 7 / 6
25% KP
11,841
9.5% share
12,565g
207 CS · 6.4/m
Progressing#1123
Yone · Mid
8 / 12 / 6
35% KP
21,397
17.1% share
14,847g
285 CS · 8.8/m
ちいかわ#9211
Jinx · ADC
14 / 12 / 9
57.5% KP
32,663
26.1% share
21,387g
282 CS · 8.7/m
2000y#JP1
Vex · Support
9 / 8 / 13
55% KP
27,489
22% share
13,831g
85 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
