Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 30 days ago
8 / 6 / 6
K / D / A
93.3%
Kill participation
1,313.6
Damage / min
13,943g
491.2 gold / min
12
6 placed · 1 cleared
265
9.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryACarryFish#9872
Nasus · Top
4 / 3 / 10
31.8% KP
14,764
10.5% share
12,227g
214 CS · 7.5/m
jisoo#bp777
Hecarim · Jungle
13 / 3 / 6
43.2% KP
32,610
23.1% share
16,456g
297 CS · 10.5/m
wifeabuser42069#JP2
Syndra · Mid
9 / 5 / 14
52.3% KP
25,754
18.3% share
12,896g
213 CS · 7.5/m
saikoro700#11111
Swain · ADC
8 / 4 / 21
65.9% KP
30,885
21.9% share
14,204g
174 CS · 6.1/m
ゴグマ#JP2
Senna · Support
10 / 1 / 20
68.2% KP
36,954
26.2% share
12,443g
41 CS · 1.4/m
Red side
DefeatFingerRoll#LOVEH
Ryze · Top
1 / 9 / 5
40% KP
13,047
12.3% share
9,628g
199 CS · 7/m
ニューキングハナハナV#ハナ専
Lee Sin · Jungle
3 / 11 / 6
60% KP
20,015
18.9% share
9,930g
126 CS · 4.4/m
2000y#JP1
Xerath · Mid
8 / 6 / 6
93.3% KP
37,283
35.2% share
13,943g
265 CS · 9.3/m
Chitannda eru#JP1
Sylas · ADC
2 / 8 / 6
53.3% KP
23,237
22% share
9,025g
157 CS · 5.5/m
tobotobo#5729
Maokai · Support
1 / 10 / 9
66.7% KP
12,229
11.6% share
7,179g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
