Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 30 days ago
12 / 3 / 10
K / D / A
56.4%
Kill participation
1,077.3
Damage / min
11,099g
463.4 gold / min
11
3 placed · 2 cleared
121
5.1 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory亜希子#JP1
Ornn · Top
6 / 6 / 10
41% KP
14,474
15.2% share
9,249g
110 CS · 4.6/m
November Rain#0512
Naafiri · Jungle
16 / 3 / 9
64.1% KP
27,681
29.2% share
16,377g
230 CS · 9.6/m
2000y#JP1
LeBlanc · Mid
12 / 3 / 10
56.4% KP
25,801
27.2% share
11,099g
121 CS · 5.1/m
Locked In#ASUKA
Yunara · ADC
5 / 4 / 11
41% KP
20,443
21.5% share
11,701g
197 CS · 8.2/m
Tako Yankee#1112
Braum · Support
0 / 1 / 20
51.3% KP
6,525
6.9% share
7,629g
31 CS · 1.3/m
Red side
Defeatブラキオサウルス#dino
K'Sante · Top
2 / 6 / 7
52.9% KP
17,719
19.6% share
9,735g
191 CS · 8/m
Unholytruth#91111
Master Yi · Jungle
8 / 10 / 4
70.6% KP
22,367
24.7% share
11,555g
150 CS · 6.3/m
Bishop#happy
Malzahar · Mid
3 / 10 / 3
35.3% KP
24,140
26.6% share
8,584g
149 CS · 6.2/m
محمد#9904
Kai'Sa · ADC
2 / 6 / 7
52.9% KP
17,799
19.6% share
10,785g
170 CS · 7.1/m
notoriousReform#JP1
Nautilus · Support
2 / 7 / 6
47.1% KP
8,580
9.5% share
6,408g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
