Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 29 days ago
8 / 3 / 13
K / D / A
48.8%
Kill participation
1,245.5
Damage / min
12,925g
531.2 gold / min
10
7 placed · 2 cleared
199
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYasuri#JP1
Yone · Top
2 / 7 / 5
33.3% KP
12,434
18.3% share
8,128g
150 CS · 6.2/m
いちにち六試合#まで7
Jarvan IV · Jungle
7 / 9 / 5
57.1% KP
14,629
21.5% share
11,110g
140 CS · 5.8/m
夏菜 やまとTwitch#Vtube
Locke · Mid
5 / 11 / 6
52.4% KP
14,876
21.9% share
8,779g
139 CS · 5.7/m
Yua#zzZZ
Viktor · ADC
6 / 6 / 7
61.9% KP
19,465
28.7% share
12,394g
199 CS · 8.2/m
ホットク#KR2
Leona · Support
1 / 10 / 10
52.4% KP
6,534
9.6% share
6,520g
36 CS · 1.5/m
Red side
Victoryしゅわしゅわmid#JP1
Akali · Top
9 / 3 / 5
32.6% KP
20,082
19.7% share
11,808g
206 CS · 8.5/m
おおはしこはし#Farm
Nidalee · Jungle
10 / 2 / 8
41.9% KP
15,074
14.8% share
15,030g
247 CS · 10.2/m
2000y#JP1
Xerath · Mid
8 / 3 / 13
48.8% KP
30,306
29.7% share
12,925g
199 CS · 8.2/m
BTS JHIN#JP4
Jhin · ADC
10 / 6 / 6
37.2% KP
16,857
16.5% share
12,049g
184 CS · 7.6/m
calimport#zoe
Ezreal · Support
6 / 7 / 13
44.2% KP
19,587
19.2% share
10,073g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
