Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 29 days ago
9 / 4 / 15
K / D / A
53.3%
Kill participation
1,246.8
Damage / min
11,402g
438.5 gold / min
16
4 placed · 5 cleared
157
6 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKanaGuardian#JP1
Azir · Top
3 / 6 / 7
45.5% KP
18,872
21.8% share
9,232g
166 CS · 6.4/m
Showmαker#JP1
Lee Sin · Jungle
8 / 9 / 8
72.7% KP
18,309
21.2% share
11,271g
144 CS · 5.5/m
焼きそばパンMID#2K1M
Ekko · Mid
4 / 6 / 7
50% KP
21,604
25% share
9,766g
132 CS · 5.1/m
イエーイ#cnm1
Tristana · ADC
6 / 11 / 4
45.5% KP
21,300
24.6% share
11,262g
150 CS · 5.8/m
دوكدو#K R
Alistar · Support
1 / 13 / 8
40.9% KP
6,399
7.4% share
6,617g
17 CS · 0.7/m
Red side
Victorymygo#4918
Tryndamere · Top
3 / 5 / 9
26.7% KP
18,842
15.1% share
10,838g
196 CS · 7.5/m
Lavender Sea#NIHIL
Locke · Jungle
17 / 5 / 8
55.6% KP
22,333
17.9% share
14,182g
168 CS · 6.5/m
2000y#JP1
Vex · Mid
9 / 4 / 15
53.3% KP
32,418
26% share
11,402g
157 CS · 6/m
minaponzu#JP1
Aphelios · ADC
15 / 4 / 13
62.2% KP
42,637
34.1% share
16,797g
185 CS · 7.1/m
実験体K423#uKyo
Nautilus · Support
1 / 4 / 21
48.9% KP
8,677
6.9% share
8,586g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
