Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 29 days ago
2 / 5 / 2
K / D / A
18.2%
Kill participation
813.2
Damage / min
9,228g
367.4 gold / min
17
6 placed · 2 cleared
207
8.2 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2000y#JP1
LeBlanc · Top
2 / 5 / 2
18.2% KP
20,424
21.9% share
9,228g
207 CS · 8.2/m
flash#43960
Graves · Jungle
6 / 6 / 4
45.5% KP
16,120
17.3% share
11,288g
174 CS · 6.9/m
5ME4SUCFGJ1#JP1
Malphite · Mid
5 / 10 / 2
31.8% KP
18,034
19.3% share
9,953g
132 CS · 5.3/m
Peyz#CN2
Jinx · ADC
6 / 6 / 8
63.6% KP
23,403
25.1% share
12,083g
194 CS · 7.7/m
いちにち六試合#まで7
Tahm Kench · Support
3 / 4 / 11
63.6% KP
15,431
16.5% share
8,323g
31 CS · 1.2/m
Red side
Victoryヘルガー#ポケモン
Sylas · Top
7 / 2 / 9
51.6% KP
23,968
20.9% share
11,231g
158 CS · 6.3/m
senzawa#JP1
Bel'Veth · Jungle
6 / 1 / 6
38.7% KP
13,299
11.6% share
12,615g
241 CS · 9.6/m
Progressing#1123
Yone · Mid
4 / 5 / 5
29% KP
23,253
20.3% share
13,780g
248 CS · 9.9/m
卯ノ花烈#初代剣八
Karthus · ADC
11 / 10 / 7
58.1% KP
38,847
33.9% share
13,103g
171 CS · 6.8/m
suzukamui#jp2
Pantheon · Support
3 / 4 / 10
41.9% KP
15,394
13.4% share
8,977g
45 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
