Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 28 days ago
9 / 10 / 11
K / D / A
57.1%
Kill participation
1,017.2
Damage / min
13,003g
444.8 gold / min
11
8 placed · 0 cleared
209
7.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatアカネ#JP7
Singed · Top
1 / 9 / 18
46.3% KP
14,183
11.2% share
9,243g
170 CS · 5.8/m
総武線5番ホーム#JP1
Shaco · Jungle
12 / 7 / 17
70.7% KP
24,597
19.4% share
15,065g
167 CS · 5.7/m
Kreative#yuumi
Lux · Mid
6 / 5 / 19
61% KP
25,237
19.9% share
12,243g
254 CS · 8.7/m
YY0#2DS
Yunara · ADC
12 / 7 / 15
65.9% KP
43,899
34.6% share
19,194g
275 CS · 9.4/m
HyperactiveElite#染色体十1
Pantheon · Support
10 / 7 / 11
51.2% KP
18,956
14.9% share
10,698g
43 CS · 1.5/m
Red side
Victory大小姐驾到#Molly
Fiora · Top
16 / 2 / 2
51.4% KP
38,429
35.2% share
19,407g
314 CS · 10.7/m
TAEKWONUDYR#UDYR
Skarner · Jungle
3 / 8 / 11
40% KP
11,867
10.9% share
10,768g
173 CS · 5.9/m
2000y#JP1
Viktor · Mid
9 / 10 / 11
57.1% KP
29,735
27.3% share
13,003g
209 CS · 7.1/m
zuiha#JP1
Draven · ADC
5 / 10 / 6
31.4% KP
20,000
18.3% share
12,590g
187 CS · 6.4/m
YoneKing#04年
Leona · Support
2 / 11 / 15
48.6% KP
9,065
8.3% share
8,992g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
