Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 28 days ago
16 / 4 / 19
K / D / A
66%
Kill participation
1,827
Damage / min
21,635g
555.5 gold / min
25
11 placed · 2 cleared
326
8.4 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBangha#TOP
Yone · Top
4 / 15 / 5
23.1% KP
23,895
14.5% share
15,146g
281 CS · 7.2/m
8114149#419
Lee Sin · Jungle
4 / 10 / 17
53.8% KP
26,885
16.3% share
15,332g
257 CS · 6.6/m
Recap#125
Viktor · Mid
4 / 12 / 9
33.3% KP
30,369
18.4% share
15,440g
271 CS · 7/m
清風様#VNadc
Caitlyn · ADC
19 / 6 / 12
79.5% KP
59,591
36.1% share
25,700g
333 CS · 8.5/m
젓가락#dd1
Elise · Support
8 / 10 / 16
61.5% KP
24,479
14.8% share
14,301g
68 CS · 1.7/m
Red side
Victoryケンシ#JP001
Darius · Top
15 / 4 / 8
43.4% KP
37,028
19.8% share
19,010g
284 CS · 7.3/m
Gray Monkey#66666
Graves · Jungle
12 / 14 / 8
37.7% KP
29,227
15.6% share
17,942g
245 CS · 6.3/m
2000y#JP1
Xerath · Mid
16 / 4 / 19
66% KP
71,160
38% share
21,635g
326 CS · 8.4/m
ChristopherPauls#1127
Yunara · ADC
9 / 9 / 17
49.1% KP
42,958
23% share
26,077g
387 CS · 9.9/m
mefyideru#JP1
Braum · Support
1 / 8 / 30
58.5% KP
6,756
3.6% share
11,563g
37 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
