Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 28 days ago
6 / 1 / 9
K / D / A
45.5%
Kill participation
1,151.5
Damage / min
11,554g
527.2 gold / min
12
6 placed · 1 cleared
196
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatV1 Mirei#v66
K'Sante · Top
2 / 6 / 2
30.8% KP
10,237
24.5% share
8,307g
158 CS · 7.2/m
Yasuri#JP1
Kha'Zix · Jungle
4 / 7 / 1
38.5% KP
8,250
19.8% share
8,960g
126 CS · 5.7/m
JP1#suit
Twisted Fate · Mid
3 / 7 / 1
30.8% KP
4,496
10.8% share
9,745g
190 CS · 8.7/m
heoyonghan#JP1
Aphelios · ADC
3 / 5 / 4
53.8% KP
9,254
22.2% share
9,510g
164 CS · 7.5/m
死 兵#JP04
Leona · Support
1 / 8 / 7
61.5% KP
9,527
22.8% share
5,881g
29 CS · 1.3/m
Red side
Victoryエビルリフト#JP1
Gangplank · Top
2 / 2 / 13
45.5% KP
20,128
22% share
11,350g
178 CS · 8.1/m
abzxcasas#2302
Rengar · Jungle
10 / 1 / 3
39.4% KP
18,011
19.7% share
12,999g
195 CS · 8.9/m
2000y#JP1
Xerath · Mid
6 / 1 / 9
45.5% KP
25,237
27.6% share
11,554g
196 CS · 8.9/m
dresscodeMOBA#5772
Kalista · ADC
12 / 3 / 4
48.5% KP
21,775
23.8% share
14,136g
199 CS · 9.1/m
Marubo#JP1
Pyke · Support
3 / 6 / 11
42.4% KP
6,302
6.9% share
7,587g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
