Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 27 days ago
10 / 6 / 13
K / D / A
48.9%
Kill participation
1,277.1
Damage / min
15,805g
461.2 gold / min
17
4 placed · 3 cleared
265
7.7 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory虫ハンター#EZPZ
Malphite · Top
3 / 5 / 9
25.5% KP
34,681
19.1% share
13,348g
225 CS · 6.6/m
nihongotabemasen#viet
Kha'Zix · Jungle
20 / 3 / 11
66% KP
50,247
27.7% share
21,400g
276 CS · 8.1/m
2000y#JP1
Vex · Mid
10 / 6 / 13
48.9% KP
43,762
24.1% share
15,805g
265 CS · 7.7/m
オゥェリオンソル#NOTFF
Aurelion Sol · ADC
7 / 8 / 10
36.2% KP
34,543
19% share
14,637g
214 CS · 6.2/m
uma#ウマー
Sylas · Support
7 / 7 / 9
34% KP
18,145
10% share
12,880g
75 CS · 2.2/m
Red side
DefeatYua#zzZZ
Dr. Mundo · Top
2 / 6 / 4
20.7% KP
21,678
17.9% share
13,732g
272 CS · 7.9/m
マリナセドナ大雪山#3027
Nidalee · Jungle
5 / 10 / 7
41.4% KP
20,457
16.9% share
13,339g
232 CS · 6.8/m
ご注文はゼドですか#ポポロン
Yone · Mid
7 / 14 / 2
31% KP
32,119
26.5% share
14,849g
276 CS · 8.1/m
ChristopherPauls#1127
Sivir · ADC
10 / 8 / 6
55.2% KP
34,185
28.2% share
20,226g
345 CS · 10.1/m
しーらん#JP1
Lux · Support
5 / 9 / 14
65.5% KP
12,827
10.6% share
10,833g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
