Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 27 days ago
11 / 5 / 15
K / D / A
65%
Kill participation
1,207.6
Damage / min
16,506g
498.2 gold / min
19
4 placed · 7 cleared
265
8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat歌に形はないけれど#0831
Zac · Top
13 / 5 / 7
58.8% KP
32,022
28.6% share
16,344g
207 CS · 6.2/m
LORD MASTER KING#Azhy
Viego · Jungle
8 / 13 / 10
52.9% KP
17,299
15.4% share
13,698g
195 CS · 5.9/m
Eustia#19623
Ekko · Mid
4 / 9 / 9
38.2% KP
19,915
17.8% share
11,466g
194 CS · 5.9/m
いちにち六試合#まで7
Lucian · ADC
7 / 11 / 10
50% KP
34,928
31.2% share
15,075g
246 CS · 7.4/m
소년가장원딜#태랑03
Milio · Support
2 / 2 / 20
64.7% KP
7,815
7% share
9,924g
33 CS · 1/m
Red side
Victoryduoするメス募集#1551
Evelynn · Top
10 / 11 / 6
40% KP
18,760
11.1% share
12,263g
105 CS · 3.2/m
senzawa#JP1
Karthus · Jungle
4 / 8 / 18
55% KP
46,347
27.4% share
16,977g
344 CS · 10.4/m
2000y#JP1
Renekton · Mid
11 / 5 / 15
65% KP
40,013
23.7% share
16,506g
265 CS · 8/m
8114149#419
Jhin · ADC
10 / 6 / 16
65% KP
43,932
26% share
18,305g
248 CS · 7.5/m
Jenthoph#1571
Taliyah · Support
5 / 5 / 21
65% KP
20,007
11.8% share
11,514g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
