Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 27 days ago
9 / 8 / 8
K / D / A
51.5%
Kill participation
1,243.4
Damage / min
12,143g
447 gold / min
14
4 placed · 2 cleared
183
6.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2000y#JP1
Vex · Top
9 / 8 / 8
51.5% KP
33,778
27.8% share
12,143g
183 CS · 6.7/m
ちこです#3724
Hecarim · Jungle
11 / 15 / 8
57.6% KP
30,659
25.2% share
12,934g
153 CS · 5.6/m
あいうえおかきくけこさしすせそ#たちつてと
Nasus · Mid
5 / 9 / 6
33.3% KP
20,065
16.5% share
10,044g
142 CS · 5.2/m
清風様#VNadc
Yunara · ADC
5 / 13 / 11
48.5% KP
22,753
18.7% share
12,788g
186 CS · 6.8/m
ブリーチは面白い#JP01
Tahm Kench · Support
3 / 14 / 7
30.3% KP
14,174
11.7% share
7,494g
31 CS · 1.1/m
Red side
Victoryチンパンジー#No1
Ambessa · Top
9 / 7 / 17
44.1% KP
31,266
18.7% share
15,216g
198 CS · 7.3/m
Unholytruth#91111
Sylas · Jungle
18 / 4 / 15
55.9% KP
42,943
25.7% share
16,107g
205 CS · 7.5/m
現象学之基本問題#存在論差異
Azir · Mid
8 / 6 / 25
55.9% KP
40,255
24.1% share
13,030g
174 CS · 6.4/m
Tele#JP1
Aphelios · ADC
11 / 9 / 12
39% KP
21,395
12.8% share
14,875g
174 CS · 6.4/m
唯 一#0823
Pantheon · Support
13 / 7 / 23
61% KP
31,420
18.8% share
12,004g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
