Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 26 days ago
6 / 3 / 15
K / D / A
56.8%
Kill participation
905.6
Damage / min
14,096g
474.6 gold / min
22
4 placed · 5 cleared
242
8.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat신류진 와이프#えええ
Jayce · Top
5 / 8 / 8
43.3% KP
15,178
16.6% share
10,846g
198 CS · 6.7/m
くるみかん#123
Shaco · Jungle
12 / 7 / 6
60% KP
21,159
23.2% share
14,391g
200 CS · 6.7/m
ゴグマ#JP2
Zed · Mid
5 / 9 / 6
36.7% KP
13,063
14.3% share
11,906g
209 CS · 7/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · ADC
6 / 7 / 13
63.3% KP
33,440
36.6% share
11,747g
201 CS · 6.8/m
HongYi#3681
Thresh · Support
2 / 6 / 18
66.7% KP
8,406
9.2% share
8,619g
34 CS · 1.1/m
Red side
VictoryGGGGG#JP2
Gangplank · Top
5 / 5 / 18
62.2% KP
32,793
25.7% share
14,980g
239 CS · 8/m
イエーイ#cnm1
Elise · Jungle
17 / 5 / 8
67.6% KP
31,399
24.6% share
16,571g
202 CS · 6.8/m
2000y#JP1
Malphite · Mid
6 / 3 / 15
56.8% KP
26,896
21% share
14,096g
242 CS · 8.1/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · ADC
5 / 7 / 11
43.2% KP
20,119
15.7% share
13,853g
219 CS · 7.4/m
うぃーっすどうもキヨでーす#TOP4
Morgana · Support
4 / 10 / 14
48.6% KP
16,605
13% share
10,021g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
