Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 26 days ago
10 / 11 / 7
K / D / A
48.6%
Kill participation
1,075
Damage / min
19,809g
548 gold / min
22
6 placed · 4 cleared
293
8.1 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymysql3306#dba
Ryze · Top
2 / 12 / 13
27.8% KP
21,370
11.6% share
13,864g
262 CS · 7.2/m
senzawa#JP1
Bel'Veth · Jungle
13 / 5 / 12
46.3% KP
33,198
18% share
19,900g
286 CS · 7.9/m
ご注文はゼドですか#ポポロン
Zed · Mid
11 / 8 / 7
33.3% KP
46,257
25.1% share
16,509g
274 CS · 7.6/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · ADC
18 / 3 / 19
68.5% KP
59,107
32% share
20,198g
257 CS · 7.1/m
裏八寸#JP2
Swain · Support
10 / 7 / 23
61.1% KP
24,556
13.3% share
13,741g
39 CS · 1.1/m
Red side
Defeat2000y#JP1
Irelia · Top
10 / 11 / 7
48.6% KP
38,863
19.6% share
19,809g
293 CS · 8.1/m
くるみかん#123
Shaco · Jungle
7 / 7 / 10
48.6% KP
44,963
22.7% share
16,006g
233 CS · 6.4/m
JPKRスタンミスペシャル7se#C1npo
Yone · Mid
4 / 11 / 5
25.7% KP
31,270
15.8% share
13,640g
296 CS · 8.2/m
イエーイ#cnm1
Aphelios · ADC
13 / 15 / 5
51.4% KP
57,850
29.2% share
19,642g
230 CS · 6.4/m
涙の種#笑顔の花
Morgana · Support
1 / 10 / 12
37.1% KP
24,927
12.6% share
10,158g
66 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
