Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 26 days ago
12 / 4 / 14
K / D / A
70.3%
Kill participation
1,369.5
Damage / min
17,863g
571.3 gold / min
17
9 placed · 3 cleared
256
8.2 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat東京ティーモ#JP1
Gangplank · Top
5 / 5 / 7
60% KP
27,289
24.6% share
14,082g
253 CS · 8.1/m
vp14K0la5z#8303
Kha'Zix · Jungle
8 / 4 / 4
60% KP
23,759
21.4% share
14,884g
217 CS · 6.9/m
YonYon#RoRo
Vladimir · Mid
3 / 6 / 4
35% KP
27,707
25% share
12,845g
294 CS · 9.4/m
STARLit#JP1
Tristana · ADC
1 / 12 / 4
25% KP
11,783
10.6% share
12,243g
228 CS · 7.3/m
Free HK#JP1
Elise · Support
3 / 10 / 6
45% KP
20,453
18.4% share
9,414g
32 CS · 1/m
Red side
Victorybrazilian top#shini
Jayce · Top
6 / 5 / 5
29.7% KP
28,467
22.5% share
13,917g
267 CS · 8.5/m
nihongotabemasen#muted
Wukong · Jungle
9 / 3 / 11
54.1% KP
20,299
16.1% share
15,162g
238 CS · 7.6/m
ソリアゲ王者ハサキング#JP1
Yasuo · Mid
4 / 7 / 4
21.6% KP
26,068
20.6% share
11,820g
247 CS · 7.9/m
2000y#JP1
Xerath · ADC
12 / 4 / 14
70.3% KP
42,821
33.9% share
17,863g
256 CS · 8.2/m
mefyideru#JP1
Alistar · Support
6 / 1 / 20
70.3% KP
8,792
7% share
11,319g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
