Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Defeat
Ranked Solo/Duo · 26 days ago
6 / 5 / 9
K / D / A
44.1%
Kill participation
745.9
Damage / min
14,482g
403 gold / min
26
4 placed · 8 cleared
285
7.9 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryチンパンジー#No1
Ambessa · Top
14 / 4 / 11
53.2% KP
45,102
30.6% share
19,754g
299 CS · 8.3/m
iplayfill#どこでも
Taliyah · Jungle
8 / 11 / 12
42.6% KP
23,303
15.8% share
14,728g
217 CS · 6/m
Master of bate#キオちゃん
Syndra · Mid
10 / 4 / 11
44.7% KP
29,591
20.1% share
16,290g
259 CS · 7.2/m
BTS JHIN#JP4
Jhin · ADC
14 / 10 / 17
66% KP
41,352
28% share
19,161g
251 CS · 7/m
Tele#JP1
Alistar · Support
1 / 5 / 25
55.3% KP
8,201
5.6% share
10,646g
28 CS · 0.8/m
Red side
DefeatTPW 1#EUW
Riven · Top
6 / 11 / 0
17.6% KP
21,237
17.6% share
16,154g
286 CS · 8/m
flash#43960
Lee Sin · Jungle
9 / 8 / 10
55.9% KP
22,170
18.4% share
16,122g
214 CS · 6/m
2000y#JP1
LeBlanc · Mid
6 / 5 / 9
44.1% KP
26,803
22.2% share
14,482g
285 CS · 7.9/m
Asuki#JP1
Kai'Sa · ADC
11 / 13 / 5
47.1% KP
39,049
32.3% share
16,947g
242 CS · 6.7/m
唯 一#0823
Blitzcrank · Support
2 / 10 / 10
35.3% KP
11,518
9.5% share
8,930g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
