Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 25 days ago
7 / 2 / 3
K / D / A
33.3%
Kill participation
1,120
Damage / min
13,049g
546.7 gold / min
10
7 placed · 0 cleared
252
10.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmygo#4918
Tryndamere · Top
1 / 11 / 1
13.3% KP
14,452
22.3% share
7,394g
162 CS · 6.8/m
Want#JP1
Qiyana · Jungle
7 / 6 / 3
66.7% KP
13,311
20.5% share
10,944g
131 CS · 5.5/m
しゅんた1106#JP1
Xerath · Mid
3 / 4 / 3
40% KP
14,288
22% share
8,746g
196 CS · 8.2/m
ZTAの影刃#TOP1
Vladimir · ADC
4 / 6 / 3
46.7% KP
17,216
26.5% share
9,569g
191 CS · 8/m
xxxxxxxvxxxxxxx#12345
Seraphine · Support
0 / 4 / 9
60% KP
5,619
8.7% share
6,021g
17 CS · 0.7/m
Red side
Victory御奈新ヶ万出家次期当主#長男機流
Fiora · Top
9 / 1 / 2
36.7% KP
23,726
24.3% share
12,458g
205 CS · 8.6/m
Allen Iverson 03#JP1
Karthus · Jungle
8 / 4 / 9
56.7% KP
24,020
24.6% share
15,080g
256 CS · 10.7/m
2000y#JP1
Viktor · Mid
7 / 2 / 3
33.3% KP
26,731
27.3% share
13,049g
252 CS · 10.6/m
이리오#KR2
Yunara · ADC
4 / 7 / 2
20% KP
18,474
18.9% share
10,353g
175 CS · 7.3/m
いちにち六試合#まで7
Milio · Support
2 / 1 / 13
50% KP
4,847
5% share
8,382g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
