Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 24 days ago
9 / 5 / 15
K / D / A
57.1%
Kill participation
1,173.2
Damage / min
14,267g
407.6 gold / min
14
11 placed · 0 cleared
251
7.2 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat御奈新ヶ万出家次期当主#長男機流
Fiora · Top
5 / 8 / 4
39.1% KP
24,649
25.3% share
15,756g
270 CS · 7.7/m
とうわ#CN1
Kha'Zix · Jungle
5 / 7 / 8
56.5% KP
19,670
20.2% share
13,457g
245 CS · 7/m
Recap#125
Ahri · Mid
6 / 9 / 9
65.2% KP
26,150
26.8% share
13,354g
233 CS · 6.7/m
MとBを#246
Draven · ADC
7 / 8 / 0
30.4% KP
22,504
23.1% share
18,220g
301 CS · 8.6/m
通常攻撃依存症#右クリック
Soraka · Support
0 / 10 / 14
60.9% KP
4,550
4.7% share
8,518g
22 CS · 0.6/m
Red side
Victoryl1l1l1ll1l11#1111
Singed · Top
8 / 8 / 9
40.5% KP
31,285
19.1% share
14,901g
268 CS · 7.7/m
準備ができて#00000
Lee Sin · Jungle
11 / 4 / 16
64.3% KP
33,586
20.5% share
16,601g
227 CS · 6.5/m
2000y#JP1
Xerath · Mid
9 / 5 / 15
57.1% KP
41,062
25.1% share
14,267g
251 CS · 7.2/m
lililliilill#JP1
Viktor · ADC
13 / 1 / 13
61.9% KP
46,984
28.7% share
18,881g
292 CS · 8.3/m
Lily#niki
Rell · Support
1 / 5 / 29
71.4% KP
10,676
6.5% share
10,516g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
