Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 24 days ago
9 / 6 / 5
K / D / A
35%
Kill participation
1,108.3
Damage / min
15,439g
446.2 gold / min
22
9 placed · 3 cleared
275
7.9 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat想上千分#0731
Yone · Top
7 / 7 / 5
41.4% KP
25,473
22.3% share
14,144g
234 CS · 6.8/m
May#0823
Lee Sin · Jungle
7 / 6 / 11
62.1% KP
17,053
14.9% share
15,060g
193 CS · 5.6/m
ここのつここのかここのいろ#九條都
Vex · Mid
1 / 7 / 6
24.1% KP
14,494
12.7% share
10,185g
196 CS · 5.7/m
8114149#419
Kai'Sa · ADC
4 / 8 / 12
55.2% KP
28,392
24.8% share
16,291g
246 CS · 7.1/m
Art of Spear#jp2
Pantheon · Support
10 / 12 / 7
58.6% KP
28,968
25.3% share
13,853g
35 CS · 1/m
Red side
VictoryShn1#Shini
Yasuo · Top
8 / 6 / 3
27.5% KP
24,914
18.5% share
15,772g
319 CS · 9.2/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
10 / 4 / 18
70% KP
36,433
27.1% share
17,136g
244 CS · 7.1/m
2000y#JP1
Mel · Mid
9 / 6 / 5
35% KP
38,348
28.5% share
15,439g
275 CS · 7.9/m
反町丶友樹#2026
Jhin · ADC
9 / 7 / 11
50% KP
16,145
12% share
16,195g
252 CS · 7.3/m
加藤心歯磨きさせて#MEI
Vel'Koz · Support
4 / 6 / 17
52.5% KP
18,737
13.9% share
12,350g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
