Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 23 days ago
6 / 8 / 0
K / D / A
31.6%
Kill participation
699.4
Damage / min
9,215g
405.4 gold / min
10
6 placed · 1 cleared
177
7.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat天蝎座#00520
Nasus · Top
1 / 6 / 0
5.3% KP
7,049
13.1% share
6,730g
146 CS · 6.4/m
November Rain#0512
Lee Sin · Jungle
7 / 8 / 4
57.9% KP
13,189
24.5% share
10,014g
158 CS · 7/m
2000y#JP1
Mel · Mid
6 / 8 / 0
31.6% KP
15,899
29.5% share
9,215g
177 CS · 7.8/m
Locked In#ASUKA
Kalista · ADC
2 / 9 / 10
63.2% KP
10,607
19.7% share
9,072g
143 CS · 6.3/m
総武線5番ホーム#JP1
Singed · Support
3 / 5 / 10
68.4% KP
7,083
13.2% share
7,493g
38 CS · 1.7/m
Red side
Victory142857#KR9
Camille · Top
5 / 0 / 4
25% KP
19,051
20.2% share
11,114g
199 CS · 8.8/m
sweets#7すき
Zac · Jungle
13 / 2 / 15
77.8% KP
25,238
26.7% share
14,199g
178 CS · 7.8/m
焼きそばパンMID#2K1M
Vex · Mid
5 / 8 / 10
41.7% KP
19,611
20.8% share
9,522g
157 CS · 6.9/m
聖なる夜のナイトメア#7669
Yunara · ADC
12 / 5 / 9
58.3% KP
23,853
25.2% share
14,912g
177 CS · 7.8/m
GOD of 笹村#ONZED
Yuumi · Support
1 / 4 / 26
75% KP
6,734
7.1% share
7,893g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
