Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 23 days ago
2 / 6 / 8
K / D / A
45.5%
Kill participation
845.7
Damage / min
11,358g
367 gold / min
11
8 placed · 0 cleared
277
8.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorysYuuus#JP1
Ambessa · Top
12 / 3 / 5
40.5% KP
38,787
27.7% share
15,571g
257 CS · 8.3/m
ニューキングハナハナV#ハナ専
Trundle · Jungle
9 / 4 / 10
45.2% KP
14,098
10.1% share
15,190g
239 CS · 7.7/m
あいうえおかきくけこさしすせそ#たちつてと
Xerath · Mid
13 / 2 / 12
59.5% KP
48,523
34.7% share
16,323g
193 CS · 6.2/m
とうわ#CN1
Jhin · ADC
4 / 5 / 14
42.9% KP
26,683
19.1% share
13,555g
206 CS · 6.7/m
Michica#JP1
Pyke · Support
4 / 8 / 11
35.7% KP
11,757
8.4% share
10,631g
39 CS · 1.3/m
Red side
Defeat御奈新ヶ万出家次期当主#長男機流
Fiora · Top
2 / 9 / 2
18.2% KP
17,135
18.2% share
11,456g
220 CS · 7.1/m
みーちゃん#1011
Sylas · Jungle
15 / 9 / 5
90.9% KP
27,786
29.4% share
16,789g
167 CS · 5.4/m
2000y#JP1
Viktor · Mid
2 / 6 / 8
45.5% KP
26,174
27.7% share
11,358g
277 CS · 8.9/m
みじゅのまる#mizyu
Ashe · ADC
1 / 7 / 11
54.5% KP
12,951
13.7% share
12,257g
203 CS · 6.6/m
신류진 와이프#えええ
Seraphine · Support
2 / 11 / 13
68.2% KP
10,312
10.9% share
9,203g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
